(Tiebreaking rules below)
8 TEAMS QUALIFY. BEST RECORD IN EACH DIVISION, PLUS 5 WILD CARDS.
ROUND 1: THE 3 DIVISION WINNERS GET SEEDS 1-3.
OTHER 5 TEAMS GET SEEDED BY RECORD. #8 PLAYS AT #1 ETC. (MUST BE COMPLETED BY THURSDAY 5/26)
BRACKETS ARE FOLOWED FOR SEMIS--NO RESEEDING!
WINNER OF 1 VS 8 PLAYS WINNER OF 4 VS 5.
WINNER OF 2 VS 7 PLAYS WINNER OF 3 VS 6.
ALL GAMES HOSTED BY HIGHER REMAINING SEED.
CHAMPIONSHIP GAME TO BE PLAYED AT A NEUTRAL SITE
In the event of a tie after regulation during a playoff match, there shall be a two (2) minute intermission followed by two seven (7) minute overtime periods with a one (1) minute intermission between the overtime periods. Teams will switch sides after the first overtime period. The winner shall be the team with the greater score after both initial overtime periods. If the score remains tied following the initial two overtime periods additional (5) minute GOLDEN GOAL overtime periods and one (1) minute intermissions will be added until a goal is scored.
During overtime, each team shall be allowed 1 timeout for every 2 overtime periods. (ex: 1 timeout for the first and second overtime. Should the game continue, the teams will be allowed 1 timeout for the third and fourth overtime periods, etc.)
1. Total Wins
2. Head to Head
(If head to head record is tied, then best margin of victory in head to head games to a maximum margin of 4 goals per game wins this tiebreaker.)
3. Ties beat Overtime Losses
4. STRENGTH OF SCHEDULE
(the team that achieved their record against the schedule with the highest combined points total/winning pct of all of their opponents, (Pts for OT losses within div not counted)...then if still tied, the team with the best record vs playoff teams followed by the team that played the most games vs playoff teams.)
5. STRENGTH OF VICTORY
(the team that achieved their win total, and only the win total, against opponents with the highest combined points.) (Pts for OT losses within div not counted). Then if still tied win total against playoff opponents with the highest combined points.
6. Points in Conference
7. Coin Toss for Seeding...Play in game for Final Playoff Spot.
(3 OR MORE TEAMS TIED)
1. Total Wins
2. Head to Head (Most points of all tied teams versus each other)
(If head to head record is tied, then the best margin of victory in all head to head games between all of the teams involved in the tie is calculated to a maximum margin of 4 goals per game. For this tiebreaker, total combined number of games played vs the other teams involved in the tie by each team in the tie must be the same. Not the # of games against any individual team in the tie but the combined number of games against all of the teams in the tie)
IF HEAD TO HEAD POINTS/GOALS DOESN'T BREAK THE MULPIPLE TEAM TIE BEC OF AN UEVEN # OF GAMES PLAYED VS ALL THOSE INVOLVED IN THE TIE THEN WE MOVE TO RECORD OF ALL TIED TEAMS IN HEAD TO HEAD GAMES BY WINNING PCT EVEN IF # OF GMS PLAYED VS THE ENTIRE GROUP TIED IS NOT EQUAL.
STEPS 3-8 EXACTLY AS ABOVE.
EACH TIE-BREAKING STEP SERVES TO SEPARATE AS MANY TEAMS AS POSSIBLE, WHO WILL THEN BE PLACED IN THE STANDINGS IN THE ORDER IN WHICH THEY FINISH IN THAT TIEBREAKER.
IF SOME TEAMS ARE SEPARATED BY A TIE-BREAKING STEP, BUT OTHERS INVOLVED IN A MULTI-TEAM TIEBREAKER ARE STILL TIED, WE REVERT BACK TO TIE-BREAKER #1 AND REDO ALL TIE BREAKERS IN THE SAME ORDER WITH ONLY THE STATS PERTAINING TO THE TEAMS STILL TIED REMAINING AS PART OF THE EQUATION. (FOR EXAMPLE THE HEAD TO HEAD RECORD IS NOW CALCULATED AMONG ONLY THE TEAMS REMAINING IN A TIE AND NOT AMONG ALL THE TEAMS THAT WERE ORIGINALLY TIED.)