(Tiebreaking rules below)
PLAYOFFS -- (Top 3 teams in each conference qualify)
1st Rd: 2 vs 3 Cross Conference
Winner 2W vs 3E Plays at 1E
Winner 2E vs 3W Plays at 1W
GAMES HOSTED BY HIGHER REMAINING SEED, INCLUDING CHAMPIONSHIP GAME.
(2 TEAMS TIED)
1. HEAD TO HEAD
2. STRENGTH OF SCHEDULE
(the team that achieved their win/loss record against the schedule with the highest combined winning pct of all of their opponents, meaning the team that played the hardest schedule, wins this tie-breaker.)
3. RECORD VS PLAYOFF TEAMS BY PCT (UNLESS BOTH TEAMS UNDEFEATED, THAN MOST WINS VS PLAYOFF TEAMS)
4. COIN TOSS FOR SEEDING
(IF TIE IS FOR LAST PLAYOFF SPOT, RUN DIFFERENTIAL IN HEAD TO HEAD GAMES BETWEEN THE TWO TIED TEAMS VYING
FOR THE FINAL PLAYOFF SPOT WILL BE THE FINAL TIEBREAKER INSTEAD OF A COIN TOSS. ALL MERCIES COUNT AS A 10 RUN DIFFERENTIAL).
(3 OR MORE TEAMS TIED)
1. HEAD TO HEAD (RECORD OF ALL TIED TEAMS IN HEAD TO HEAD EVEN IF # OF GMS PLAYED IS NOT EQUAL, AND EVEN IF SOME TEAMS INVOLVED IN THE TIE DID NOT PLAY HEAD TO HEAD AT ALL)
STEPS 2-4 EXACTLY AS ABOVE.
EACH TIE-BREAKING STEP SERVES TO SEPARATE AS MANY TEAMS AS POSSIBLE, WHO WILL THEN BE PLACED IN THE STANDINGS IN THE ORDER IN WHICH THEY FINISH IN THAT TIEBREAKER.
IF SOME TEAMS ARE SEPARATED BY A TIE-BREAKING STEP, BUT OTHERS INVOLVED IN A MULTI-TEAM TIEBREAKER ARE STILL TIED, WE REVERT BACK TO TIE-BREAKER #1 AND REDO ALL TIE BREAKERS IN THE SAME ORDER WITH ONLY THE STATS PERTAINING TO THE TEAMS STILL TIED REMAINING AS PART OF THE EQUATION. (FOR EXAMPLE THE HEAD TO HEAD RECORD IS NOW CALCULATED AMONG ONLY THE TEAMS REMAINING IN A TIE AND NOT AMONG ALL THE TEAMS THAT WERE ORIGINALLY TIED.)